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Xbox One Review


Xbox One is a console to rule them all and find all your devices, one console to control all your services and in the living room bind them. The first thing you’ll notice about the Xbox One is what an absolute beast it is. It measures 274 x 79 x 333 mm, making it longer and taller than a PlayStation 4 or an Xbox 360. You don’t need a tape measure to figure that out though, the thing just looks huge. Its size and girth harkens back to the original Xbox, an imposing black plastic beast covered in black plastic ridges. Microsoft seems to be throwing back to that design, bringing back the all black and the ridge-covered aesthetic.

You can’t talk Xbox One without bringing up the new Kinect. While the system can operate without being hooked into Microsoft’s magic eye, you’d be losing a lot of its most unique features and showroom wow factor. The new Kinect is a whole lot bigger than its predecessor. It’s also designed to sit in front of your TV, rather than perched on top of the screen like the PlayStation Camera. It’s too big and, presumably, delicate for that. The underside of the Kinect has rubber feet that provide a firm grip. It’s not going to fall off your entertainment center any time soon. It can also tilt up and down, with enough range of motion that there shouldn’t be any trouble finding the right angle for your living room.

The Xbox One is more than a game console. That got it into some hot water when it first debuted at E3 2013. There were accusations that Microsoft had shoved games to the side in favor of media features and cable integration – features that aren’t even available outside of the US at launch. While this may have been true about that particular presentation, we’ve found that the Xbox One itself achieves an admirable balance of gaming and television features, while keeping the former at the forefront.